Miles Tallia

Software Engineer | Graphic Designer

(917) 635 - 1650 - milestallia@gmail.com - Github - LinkedIn

Tallia-Resume.pdf

Highly motivated Software Engineering student seeking a 2026 Summer Co-op. With experience in collaborative project management, game mechanics, UI creation, and full-stack development.

Skills

Coding Expertise:

Python, HTML, CSS, Java, Javascript, C, C#, C++, MySQL, React,

3D Programs:

Autodesk Maya, Autodesk Inventor, Solidworks

Soft Skills:

Hard-working, Time Management, Presenting, Fast Learner, Problem Solving, Computers

Adobe Tools:

Illustrator, Photoshop, Premier Pro

Languages:

English, Spanish

Experience

NASA - Kennedy Space Center

OSTEM Intern - Software

Aug '25 - current

Software Engineering intern assisting in a language migration and general update for an internal tool that templatizes PLC Code. Helped convert from PERL to Python, building a React frontend, and building a suite of automated unit tests for the new version.

Visual Action

Software Engineer

Jan '25 - July `25

Software Engineer focused on the development and maintenance of the flagship product. Also executed the creation of new examples of the flagship Visual Action software as possible use-cases for prospective employers.

Town Square Partnership

Graphic Designer & Website Manager

Sept '23 - current

In charge of maintaining and updating a subscription-based website as well as the production of most of the visual content.

Experience - Baja

RIT Baja is a competitive automotive engineering team which designs, builds, and races a one-seater off-road buggy each year. While RIT Baja isn't software focused, my time in baja has given me valuable experience in assessing problems, designing solutions, and testing and reworking those solutuons with the team. Seeing these year-long projects coalese has taught me a lot about project management, time management, and so much more.

Ergonomics Lead

Aug '24 - current

Lead subsystem meetings, and integrate with the electronics team, the composites team, and the frame team to place/manufacture components such as the seat, steering wheel, and pedals.

Website Manager

Aug '23 - current

In charge of maintaining the team website, adding minor functionalities, and maintaining the javascript database.

Secretary

Jun '23 - Jun '24

Secretary for the team (23-24), in charge of maintaining sponsor relations, increasing team morale, organizing new member acquisition, and setting up the team apparel order.

Other Positions Held

  • Jig Designer
  • Graphic Designer
  • Driver Controls Lead
  • Frame Team Member
  • Manual Machinist
  • Salesteam Presenter

Education

Rochester Institute of Technology

Major: Software Engineering

Minors: Game Design, Digital Literature and Comparative Media, Furniture Design

Aug '22 - expected May '27

Transcript.pdf


GPA - ???

Projects

Arcane
Oasis

Feb '24

Worked with Unity to create a miniature “collecting” game where the player runs around collecting resources.

Personally worked on player movement, spawning/despawning entities, and collisions.

Use WASD or arrows to move and 1&2 for different attacks.

SHMUP
Project

Feb '24 - Mar '24

Used Unity to build a classic “Shoot 'em Up” style game where you fight a continuously growing number of ships.

Created all the sprites using cloud-based vector graphic software.

Applied object-oriented programming practices for the use of variable enemy ships.

Thoroughly playtested the game, removing bugs and scaling difficulty as required.

Use WASD or arrows to move and Spacebar to shoot.

Middle
Mismanagement

Feb '25

In Middle Mismanagement you have to make proverbial deals with the devil, trading air quality for much-needed energy and funds. Then you try to counteract the damage by spending your money, or breathing room, on green solutions and fixes.

You progress through timed levels as it becomes more and more difficult to parse and understand exactly what it is you're signing off on. Watch out that nothing you pass through is really an oil pipeline in disguise.

Multi-User
Dungeon

Feb '24 - May '24

Created a command line graphics game in Java where a player runs through a dungeon, collecting treasure and killing monsters.

Personally acted as the team lead for our four-person group; leading team meetings, organizing our schedule, and initiating the appointing of tasks.

Also planned and implemented thorough patterns for the tile system, mapping system, and display system.